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The constant see-saw of full lock that’s required has you destroying the analog nub in a way that makes Mario Kart feel organised. Jenson Button would be on the radio complaining about it every lap.
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The brutality of an F1 steering wheel does not translate to the 3DS at all, but they tried anyway. The adjustments you have to make at low speed while turning have to be really furious and quick to keep momentum, and I find my thumb sliding from the center due to how gentle the surface of the 3DS analog nub is. To turn the car in properly after braking you’ve got to really smash the analog nub consecutively from the middle to the edge. I mentioned the smooth adjustments possible on high speed corners, but every other corner is a nightmare. The flashing speed also makes it a lot more difficult, and not in the good way. Unfortunately, this sensation is a fleeting one.
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The sensation is something that would make even Kimi Raikonnen crack a smile. It’s rigorous, unforgiving, and the corners approach at blinding speed. There’s something about the small screen and the 3D effect that makes it feel a lot faster than it actually is. I wish I could capture footage of 3DS gameplay because nailing a perfect lap, hitting all apexes and braking points, and using KERS and DRS at the right time is boner inducing. F1 2011 does a pretty good job changing the downforce on the fly I tried to do a full lap with the wing open and it was difficult. Make sure to close it before the corner though, otherwise the car will sail wide on the corner without the grip of the rear wing pushing the car down. DRS is much more powerful, and involves opening the rear wing to remove downforce on the straights. With the gentle ease of tilting it provides, it gives a lot of control through the fast sweeping corners when you only want to turn the steering wheel a little bit.įor those unfamiliar with F1, the KERS boost is a kinetic energy recovery system where the car collects power under the braking forces and stores it for an engine boost at the press of a button. There’s only one thing I like about these controls and that’s the sensitivity of the 3DS analog nub. It’s functional sure, but not very satisfying.
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The R and L buttons just don’t have the tactile feel needed to be the primary buttons for these monstrous pedals.
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That’s AFTER I custom assigned the acceleration to the R trigger, which feels odd itself. With DRS + KERS boost and gear changes all at the same time, the game has you pressing all 4 face buttons on the straights in a hilariously awkward game of finger twister. Unfortunately, there’s some bigger fundamental problems that make it a hard game to spend time with. Formula 1 has arrived in full 3D glory on 3DS, and it’s every bit as fast and impressive as I hoped! The physics are good, sense of speed fantastic, and the game is not plagued by bugs like the latest console versions.
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